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Teaches and drills students on coin value and recognition. Each coin, the penny, the nickel, the dime, and the quarter, are introduced in separate modules. As the modules advance the student begins to see how the coins relate to each other. In the final module, all four coins are used together.
(Grade 2-4) |
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EARLY LEARNING! Children can learn the alphabet, numbers, and new words while coloring interesting pictures. This is an excellent introductory program for first time computer users and is shows them the basics on beginning keyboarding skills in an easy and familiar setting.
(Grade K-1) |
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The age old 'concentration game' is fun and effective for grades K - 6. Either letters or numbers or a combination of both are hidden behind boxes and uncovered to find matching pairs. Excellent for building recall skills as well as logical development in elementary ages.
(Grade K-6) |
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This software program is an engaging basic math review with a unique reward system. Each correct answer is rewarded with another picture piece on the chalkboard which is gradually revealed. Covers addition, subtraction, multiplication, and division for grades K-4. Problems are presented in vertical format.
(Grade K-4) |
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An actual analog clock face with moving hands teaches time telling through a series of tutorials and drills. Uses a cartoon character to guide students in the time telling process. Introduces units of time in individual modules.
(Grade 2-4) |
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This early learning software classic has delighted thousands of first time readers! This entertaining program helps students bridge the gap between picture association and reading words with the beloved sidekick "The Cactus Kid". He lassos pictures which students are matching with requested new words.
(Grade K-1) |
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